/*
	File:		EntityType.h
	Author:		dmonroe
	Date:		11/27/2012
	Copyright:	Full Sail University

	Purpose:	Enumerate the types of game objects
*/

#ifndef ENTITYTYPE_H
#define ENTITYTYPE_H

enum EEntityType
{
	E_ENTITY,		// base
	
	E_SPACECRAFT,	// player
	E_COMMANDO,

	// etc.
};

#endif //ENTITYTYPE_H
